Angels That Kill (itch) Mac OS
A downloadable game for Windows, macOS, and Linux
A short murder mystery visual novel about a detective, a yoga course attendant, a grieving wife, an obsessed cleaner, a 'bro', and a bitchy friend. To Kill A Black Swan is not your average whodunit, nothing is as it seems to be, it is all about superficiality (and beneath the surface it has an important message to tell.) TKABS was created for the 2014 Indie Game Development Contest and is available for free. The title is inspired by To Kill A Mockingbird by Harper Lee, but it is an original story.
Mac os version when. Increase the amount of paint given in a way that isn't just upping the kill value from 1 to 2. I think maybe if some birds or something. This is basically Halo for PSX and i didn't enjoy it.(I played the bigsur version) In the mac version there is no options and the mouse speed default it's so slow that the first time i saw the speed i was thinking that i would never be able to kill an enemy, i guess i was wrong because the AI is not good.
Credits:
Story, characters, music – Marcel Weyers
Sprites – www.all-silhouettes.com, edited by Marcel Weyers
Backgrounds – www.publicdomainpictures.net, edited by Marcel Weyers
Additional graphics – Torsten Sohrmann
Sound effects – www.freesound.org
Proofreaders – Reika Aoyama, kisa
Engine – Ren'Py
German translation – Marcel Weyers
Polish translation – Damian K.
Dutch translation – Bob Reus (Visualnovels.nl)
Specifications:
Title: To Kill A Black Swan
Release: June 25, 2014
Genre: Short story, murder mystery
Rated: 16+
Resolution: 1280×800
Platforms: Mac OS, Microsoft Windows, Linux
Endings: 1 true ending, bad endings with variations
Languages: Dutch, English, German, Polish
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Jun 25, 2014 |
Rating | |
Author | Marcel Weyers |
Genre | Visual Novel, Adventure |
Made with | Ren'Py |
Tags | Black and White, Dark, Kinetic Novel, LGBT, Mystery, renpy, Story Rich, Transgender |
Average session | About a half-hour |
Languages | German, English, Dutch, Polish |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Blind friendly |
Links | Homepage, Twitter, Soundtrack |
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About the game
Artifacts is a platformer about a girl who makes a living retrieving ancient treasures from long forgotten civilizations. Inspired by games like Worms and Flinthook, you must use your grappling hook to survive through the dangerous corridors and towers and the restless spirits that inhabit them.
Artifacts was developed during Ludum Dare 40 (2017).
Controls
Artifacts can be played both with keyboard/mouse or an xbox controller. The controls are:
LMB or RBbutton to throw your hook. It will attach to some surfaces, allowing you to keep exploring. In v1.1 the RT button (xbox controller) can also be used.
Space or A button to jump. If your hook is attached to something jumping will detach it but you’ll keep the momentum. In v1.1 the LT button (xbox controller) can also be used.
Up/down keys to lengthen/shorten the rope’s length when you are attached to a ring.
RMB or B button to detach the hook.
Esc or Start button to pause the game.
T to change the controller mode (by default it’s keyboard/mouse - you should change it if you’re going to play with an xbox controller or it wont work well).
R to kill yourself and restart the game in the previous checkpoint.
Tab to show the aiming trajectory.
About us
Made by:
- Art: Francisco Segura
- Code: Jaime Muela
- Music / effects: Juan Hust
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Post-jam updates
We've added a new version with some improvements and error fixes.
- We've fixed a couple of minor bugs with the UI.
- We've changed the way the camera follows the player because it was making it very hard to aim with the hook. Now the camera will center on the player instead of were he is looking.
- We've added a 'Exit to desktop' button to the pause menu (this does not apply to the webgl build).
- In the final scene, pressing the 'Escape' key ('Start' in an xbox controller) will close the game (this does not apply to the webgl build).
- We've added an alternative ending ilustration that shows when the player ends the game with all the gems collected.
- We've changed how the xbox controller works. Now the left joystick will move the player and the right one will aim the hook. Both the 'A' button and the left trigger can be used to jump, and the hook is used now with the right trigger.
- We've added cheatcodes! Some people suggested that the game should not have fall damage. We thought that removing that would change how we envisioned the game, but we've decided to add some alternatives for those players that just want to see the game without the difficulty. These are 'old school' cheats, so you have to type some magic words with your keyboard to enable them. The cheatcodes are:
longfallshoes -> fall damage on/off.
2spooky4me -> god mode on/off.
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | jaimuepe |
Genre | Platformer |
Made with | Unity |
Tags | Action-Adventure, Ludum Dare 40 |
Links | Ludum Dare |