Jungle Sphere Mac OS
- At an event in California today, Apple head honcho Steve Jobs showed off a new version of Mac OS X. As many predicted, the operating system will go by the name OS X Lion, but Jobs also announced.
- Operating Systems Mac OS X 10.4 PPC, Mac OS X 10.5 PPC, Macintosh, Mac OS X 10.3, Mac OS X 10.2, Mac OS X 10.3.9, Mac OS X 10.1 Additional Requirements Mac OS X 10.1.5 or higher Popularity.
Apr 27, 2016 For Mac owners, this is the proverbial candy store. Turnkey Upgrade program where you send them your iMac and they do all the work (you can even pay them to transfer your OS and hard drive.
If software platforms are habitats, the Mac OS X platform is surely the jungle.
Mac OS X is a modern Unix-based operating system that combines the classic Unix/X11 environment, a modern Java toolset and runtime, the classic Mac OS Carbon framework, and the NextStep-derivative Cocoa framework in an elegant and user-friendly operating environment. This diversity of strongly supported programming options, combined with Apple’s modern hardware and operating system, presents developers and users with a compelling platform for producing and using software packages.
The continued success of the Macintosh platform is due in no small part to the different ways that developers from other environments can apply knowledge and experience from other platforms to produce Mac OS X applications
The continued success of the Macintosh platform is due in no small part to the different ways that developers from other environments can apply knowledge and experience from other platforms to produce Mac OS X applications. These different development platforms can be separated into a few large groups – Unix-based, Java-based, and the derivatives of classic Macintosh and NextStep platforms. Since developers targeting each of these groups come from different backgrounds and development philosophies, developers of each platform tend to produce significantly different types of applications. For example, developers targeting the BSD Unix portions of Mac OS X are more likely to develop and produce programs found in other Unix environments, such as command-line text tools and interpreters. Java-based developers bring cross-platform applications such as the Apache Tomcat server and IBM’s Eclipse to OS X users. Developers specializing in Carbon are responsible for modern incarnations of applications from Mac OS 9 and before, such as Microsoft Office and the Adobe multimedia applications, while developers targeting the Cocoa framework have applied object-oriented principles to create unique types of applications found only on the Mac OS X platform.
To understand the diversity of Mac OS X’s programming options, it helps to be aware of the operating system’s history. Prior to the acquisition of Next, engineers at Apple were busy working on the next-generation successor to Mac OS 9 codenamed Copland. When this effort, along with others (such as the Pink partnership with IBM and Motorola) failed, Apple looked outside the company to acquire a successor to Mac OS. Be, with its modern multimedia-oriented BeOS, was a favored choice, but Apple ultimately chose Next, with its more mature NextStep technologies as the next Apple operating system. The NextStep operating system had a number of traits in its favor. It was a modern and mature cross-platform operating system with solid underpinnings and a strong developer community.
It had modern and robust networking capabilities. (The World Wide Web was originally designed and implemented on a Next machine.) In a time when Apple was floundering in the computer market and approaching irrelevance, the Next acquisition also returned the visionary (and not uncontroversial) Steve Jobs back to the helm of the company he co-founded years before.
It was a modern and mature cross-platform operating system with solid underpinnings and a strong developer community. It had modern and robust networking capabilities
While Jobs’ vision and drive are often credited with Apple’s resurgence, the Unix and NextStep technology, combined with Apple’s new focus on Java and open standards, created an environment where developers combined skills acquired when working on other platforms with Mac OS X’s native feature set to create new applications and libraries. In order to bridge the legacy developers’ transitions from the classic Mac OS platform, Apple provided the C-based Carbon framework to ease the porting process and minimize transition costs. The effort to accommodate and provide familiar environments for programmers from the classic Mac environment and elsewhere is one of the key factors in Mac OS X’s success as a development platform.
One of the interesting results of this integration of various development environments is that different types of software developers brought their different development processes to the Mac. This diversity of processes is directly responsible for the different types of modern Mac software. Larger developers who have produced software since the classic Mac OS era tend to use Carbon-based technologies. Smaller developers writing new applications exclusively for Mac OS X tend to use Cocoa-based technologies. Migrant developers from the Linux and Unix community continue to program to the Unix interfaces and use the BSD and X11-based technologies, while business and open-source developers of cross-platform tools and applications have adopted Apple’s version of Java.
The most visible Mac software developers tend to be larger developers. Microsoft, Adobe, Macromedia, and (of course) Apple. They all design and market large software packages for the Macintosh. Microsoft is known in the Mac world for its Office and Internet Explorer products. Adobe has been active in the Mac community for years with its digital image and multimedia creation tools. Macromedia continues to develop and market its web authoring applications. Apple develops and distributes its iLife applications for casual users in addition to its more professional line of media tools such as Final Cut Pro. Because of the high overhead of marketing and distributing these products via traditional channels and distributors, mostly larger companies occupy the brick-and-mortar shelf spaces. Furthermore, many of these types of applications predate the Mac OS X operating system and consist of significant amounts of code created during the classic Mac OS era.
Since the amount of working legacy code in these products is non-trivial, the producers of larger Mac software packages continue to develop and maintain these products using the Carbon framework. In contrast to the heavily object-oriented Cocoa technologies, the Carbon framework consists of low-level C-based functions and libraries. The use of this framework allows Carbon developers to control basic underlying features, such as Quartz and Quicktime. However, this control comes at a price; the large amount of source code and increased complexity creates an inertia that is hard to overcome when implementing new features or retargeting the applications to new markets. The primary outcome is that these applications are more complex and full-featured (due to longevity of the product), but these applications evolve slowly and are updated much less often than their Java and Cocoa counterparts.
While larger developers tend to use Carbon, small independent software developers tend to use Cocoa. Because of the object-oriented nature of the Cocoa framework (previously known as NextStep or OpenStep) and the rapid application development possible with Xcode, smaller developers use Cocoa as a quick route from creating an idea to implementing that idea and making that idea available to interested users. Furthermore, because of the exclusion from traditional channels of distribution due to the overhead involved, smaller developers use the web as the primary means to market and distribute their applications. Since these applications tend to be smaller than their larger commercial counterparts, the market for these applications consists of many users willing to purchase these applications for less money than the larger general applications. Finally, the robust shareware community that the classic Mac platform was renowned for has adapted to this new market configuration.
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Because of the smaller codebases, smaller development teams, and lower price points, a rigorous competitive market has emerged where developers compete for paying users. Given that the primary distribution of these products is online—typically in the form of downloadable disk image files—communication between developers and users is conducted online via e-mail, weblogs, and discussion forums. These factors result in a market where developers are in closer touch with their users. Furthermore, rigorous competition spurs continual development and updates, and new applications are produced daily that attempt to establish new markets. The RSS reader market emerged from such an environment. Although Ranchero’s NetNewsWire established the RSS aggregator market, it is currently in constant competition with many similar competitors. This is in stark contrast to markets for products such as Microsoft Office or Adobe Photoshop, which face significantly less competition in their respective markets.
An interesting aspect of the small commercial development community is the cooperation between applications in different markets. While applications targeting the same markets compete rather than cooperate, developers will reach out across market boundaries to establish interoperability with other applications. This strategy provides a competitive advantage as sophisticated users can combine different applications to accomplish tasks that a single application would be unable to address. This type of cooperation is evident in the interoperability between RSS aggregators and weblog-authoring tools. In some cases, a developer will offer both types of applications, but still provide compatibility with competitors’ products in other markets.
Commercial and free software developers creating software with cross-platform compatibility as a feature find Mac OS X to be another viable deployment platform. Commercial software applications have been successfully ported and open-source Java applications have met similar success. In corporate environments where custom Java applications are used to interface with various custom server applications, Mac OS X has proven itself capable of providing an environment that is consistent with the application’s goals and requirements, while providing the advantages of Mac OS X.
Console and command-line based applications can often run with few changes. Apple provides a full Java runtime and software development environment that is accessible via its Bash command line. Graphical Java applications written with Swing run on the Mac using Sun’s Steel theme, or Apple’s Aqua theme. Apple’s Swing-compatible implementation of the Aqua look and feel allows platform-independent applications to run and behave like native applications.
Developers creating software to be run on different Java platforms occasionally discover incompatibilities in areas such as printing or the system clipboard, but these incompatibilities are easily addressed and are not significant enough to deter Java developers from excluding Mac OS X as a target platform.
While the Mac OS X platform sports a healthy and growing commercial developer population, it also hosts an equally healthy free software community. In contrast to the Windows platform where free software development is insignificant compared with commercial development, and the Linux/BSD platforms where the reverse is true, free software developers enjoy parity with commercial developers on Mac OS X.
The Mac OS X platform sports a healthy and growing commercial developer population, it also hosts an equally healthy free software community
A large catalyst for seeding free software development on Mac OS X was Apple itself. Mac OS X is built upon a free software BSD Unix variant called Darwin. Apple also provides a native BSD command-line environment, which is accessible via the Terminal application. The release of Mac OS X 10.3 included a Quartz-aware version of the X11 windowing system. Apple continues to support free software by integrating the KHTML web engine in the Safari web browser and uses free software applications such as Samba and Apache to provide network file sharing and web hosting. Apple is a very active member in the free software community, and this is expected to continue.
Unlike the Cocoa, Carbon, and Java environments, the command line and X11 environments are populated almost exclusively with free software. A significant portion of this environment consists of Apple’s own free software programs and ports, but other free software projects such as the MySQL database and OpenOffice.org office suite target the BSD foundation and primary platform targets often include Mac OS X. Furthermore, projects such as DarwinPorts, Fink, and Gentoo have aggregated and packaged Unix software management tools for Mac OS X. Using these applications, the Mac can install many programs found on the BSD and Linux platforms.
While some developers are content that their applications can run on Mac OS X via the Terminal and X11 environments, other free software developers adapt open-source GUI applications to take full advantage of Mac OS X. Prominent projects such as Mozilla’s Firefox were ported from their X11 and Windows origins to Mac OS X’s native interfaces. While some of the Gecko widgets in Mozilla applications are not “Aqua-fied”, the icons, application windows, and application packaging follows Mac OS X standards. In addition to the Firefox port, the OpenOffice.org and Gimp projects currently pursue similar porting goals.
In addition to free software originating from other platforms, Mac OS X inspires developers to create native applications unique to the platform. One factor motivating developers are the advanced multimedia and network capabilities of Mac OS X that Apple exposes via the Carbon and Cocoa frameworks. The other factor in the motivating developers is the availability of free developer tools and documentation. Unlike Windows development tools, Xcode and related applications are available online via Apple’s website and Apple bundles these with Mac OS X install disks. Furthermore, while O’Reilly publishes books like “Learning Cocoa with Objective-C”, Apple makes the same content freely available online. Free tools and documentation enable new developers to start developing full-fledged Mac applications quickly.
Mac OS X inspires developers to create native applications unique to the platform
The free software native Mac OS X community mirrors the small and independent developers in many ways. The same factors that motivate small developers to flock to the Cocoa also attract free software developers. In some cases, free software applications compete directly with commercial counterparts. For example, the open-source Adium instant messenger client competes with iChat and the Proteus clients. Another example is the Camino project that seeks to produce a fully Cocoa implementation of a Gecko-based browser to the Mac. This product competes with browsers from large developers, other free software projects, and independent developers (Internet Explorer, FireFox, and OmniWeb, respectively).
Other native free software applications carve out their own new niches. The Growl notification engine is one such application. Furthermore, free software applications also cooperate with other free software and commercial applications to provide enhanced functionality for their users.
If the number of new applications and the updates reported on sites like MacUpdate and VersionTracker are any indication, software development on Mac OS X continues to grow and progress. As Apple continues to attract new users with their hardware and software, its development options will continue to attract developers with new ideas and energy to produce new software for the Mac. If recent trends continue, there is no reason to think that the diversity, quality, and quantity of Mac OS X applications will decline any time soon.
Welcome to the jungle.
Linzmayer, Owen “Apple Confidential 2.0”, No Starch Press:2004
Incredible music.
In the key of easy.
GarageBand is a fully equipped music creation studio right inside your Mac — with a complete sound library that includes instruments, presets for guitar and voice, and an incredible selection of session drummers and percussionists. With Touch Bar features for MacBook Pro and an intuitive, modern design, it’s easy to learn, play, record, create, and share your hits worldwide. Now you’re ready to make music like a pro.
Start making professional‑sounding music right away. Plug in your guitar or mic and choose from a jaw‑dropping array of realistic amps and effects. You can even create astonishingly human‑sounding drum tracks and become inspired by thousands of loops from popular genres like EDM, Hip Hop, Indie, and more.
More sounds, more inspiration.
Plug in your USB keyboard and dive into the completely inspiring and expanded Sound Library, featuring electronic‑based music styles like EDM and Hip Hop. The built‑in set of instruments and loops gives you plenty of creative freedom.
The Touch Bar takes center stage.
The Touch Bar on MacBook Pro puts a range of instruments at your fingertips. Use Performance view to turn the Touch Bar into drum pads or a one-octave keyboard for playing and recording.
Plug it in. Tear it up.
Plug in your guitar and choose from a van-load of amps, cabinets, and stompboxes.
Design your dream bass rig.
Customize your bass tone just the way you want it. Mix and match vintage or modern amps and speaker cabinets. You can even choose and position different microphones to create your signature sound.
Drumroll please.
GarageBand features Drummer, a virtual session drummer that takes your direction and plays along with your song. Choose from 28 drummers and three percussionists in six genres.
Shape your sound. Quickly and easily.
Whenever you’re using a software instrument, amp, or effect, Smart Controls appear with the perfect set of knobs, buttons, and sliders. So you can shape your sound quickly with onscreen controls or by using the Touch Bar on MacBook Pro.
Look, Mom — no wires.
You can wirelessly control GarageBand right from your iPad with the Logic Remote app. Play any software instrument, shape your sound with Smart Controls, and even hit Stop, Start, and Record from across the room.
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Jam with drummers of every style.
Drummer, the virtual session player created using the industry’s top session drummers and recording engineers, features 28 beat‑making drummers and three percussionists. From EDM, Dubstep, and Hip Hop to Latin, Metal, and Blues, whatever beat your song needs, there’s an incredible selection of musicians to play it.
Each drummer has a signature kit that lets you produce a variety of groove and fill combinations. Use the intuitive controls to enable and disable individual sounds while you create a beat with kick, snare, cymbals, and all the cowbell you want. If you need a little inspiration, Drummer Loops gives you a diverse collection of prerecorded acoustic and electronic loops that can be easily customized and added to your song.
Powerful synths with shape‑shifting controls.
Get creative with 100 EDM- and Hip Hop–inspired synth sounds. Every synth features the Transform Pad Smart Control, so you can morph and tweak sounds to your liking.
Learn to play
Welcome to the school of rock. And blues. And classical.
Get started with a great collection of built‑in lessons for piano and guitar. Or learn some Multi‑Platinum hits from the actual artists who recorded them. You can even get instant feedback on your playing to help hone your skills.
Take your skills to the next level. From any level.
Choose from 40 different genre‑based lessons, including classical, blues, rock, and pop. Video demos and animated instruments keep things fun and easy to follow.
Teachers with advanced degrees in hit‑making.
Learn your favorite songs on guitar or piano with a little help from the original recording artists themselves. Who better to show you how it’s done?
Instant feedback.
Play along with any lesson, and GarageBand will listen in real time and tell you how you’re doing, note for note. Track your progress, beat your best scores, and improve your skills.
Tons of helpful recording and editing features make GarageBand as powerful as it is easy to use. Edit your performances right down to the note and decibel. Fix rhythm issues with a click. Finesse your sound with audio effect plug‑ins. And finish your track like a pro, with effects such as compression and visual EQ.
Go from start to finish. And then some.
Create and mix up to 255 audio tracks. Easily name and reorder your song sections to find the best structure. Then polish it off with all the essentials, including reverb, visual EQ, volume levels, and stereo panning.
Take your best take.
Record as many takes as you like. You can even loop a section and play several passes in a row. GarageBand saves them all in a multi‑take region, so it’s easy to pick the winners.
Your timing is perfect. Even when it isn’t.
Played a few notes out of time? Simply use Flex Time to drag them into place. You can also select one track as your Groove Track and make the others fall in line for a super‑tight rhythm.
Polish your performance.
Capture your changes in real time by adjusting any of your software instruments’ Smart Controls while recording a performance. You can also fine‑tune your music later in the Piano Roll Editor.
Touch Bar. A whole track at your fingertips.
The Touch Bar on MacBook Pro lets you quickly move around a project by dragging your finger across a visual overview of the track.
Wherever you are, iCloud makes it easy to work on a GarageBand song. You can add tracks to your GarageBand for Mac song using your iPhone or iPad when you’re on the road. Or when inspiration strikes, you can start sketching a new song idea on your iOS device, then import it to your Mac to take it even further.
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GarageBand for iOS
Play, record, arrange, and mix — wherever you go.
GarageBand for Mac
Your personal music creation studio.
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Logic Remote
A companion app for Logic Pro.